ORCHID CHAIR — VR sculpting to Houdini/Redshift, rendering + design process

Combining VR sculpts with the power of Houdini and Redshift. The Orchid Chair is an adult art object located in a ephemeral museum. The chair was hand sculpted in Adobe Medium, processed in Zbrush, textured in Substance Painter, and rendered in Houdini using Redshift. The scene features three unique .999 Ethe bars with materials created with Substance Painter and Dirt Lux original art.

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MATERIALS -- VR sculpting to Unreal Engine 5

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SEEN THE LIGHT -- Texturing digital humans with hand created images